
Land in Hearts of Iron IV is divided into tiny regions known as provinces (also called tiles), which are grouped together to form states. In addition to mobilization, there are other policies, including the nation's stance on conscription and commerce. Mobilization is represented as a "policy" that the player may adjust with the proper amount of political power, an abstract "resource" that is also used to appoint new ministers and change other facets of the nation's government. Most nations are initially forced to devote a significant number of their civilian factories to producing consumer goods, but as the nation becomes increasingly mobilized, more factories will be freed up for other purposes. These military factories and dockyards are, in turn, constructed by civilian factories, which also construct a variety of other buildings, produce consumer goods for the civilian population, and oversee commerce with other nations. Equipment is produced by military factories, while ships are built by dockyards. The navy and air force also require men and equipment, including the actual warships and warplanes that are used in combat. These divisions require equipment and manpower to fight properly. For the ground forces, the player may train, customize, and command divisions consisting of various types of infantry, tanks, and other units. A nation's military is divided between naval forces, aerial forces, and ground forces. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayers, although the game is not designed to go beyond 1950. PermissionNo need to ask for permission to reuse stuff, but do put something like “Antarctica stuff by ChaosRobie” in your credits.Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. TODOThe day/night shadow isn’t quite right, need to look into shaders. Maybe in the future I’ll come back to it. I did 90% of it, and found out the province.bmp file has a maximum file size, meaning I’d have to scale things and it would look messy, so I got depressed and stopped. Translation Submods Russian by Sepera_okeq`73` German by SwissPidi Chinese (Traditional) by LebensiewigĪs long as that mod doesn’t change the Vanilla map or state history folder at all, it should be compatible. I made a Kaiserreich version where you can play as Antarctica though: Transferring states from the “null” tag results in a crash, so that was the work around. Each event has a relevant image.Īntarctica is a tag (ANT) for technical reasons and is not meant to be playable. There are also decisions and events for when research stations are set up.

There are decisions and events where countries can claim their historic Antarctic territory. This mod adds Antarctica to the bottom of the map.
