


Once your custom model or texture is installed in the correct place of your game directory you will see it in the model browser and the texture browser. Make a text file and call it dod_greatmap.TXT and place it in the same folder. If you made a map called dod_greatmap you place the compiled. TXT file with notepad that has the same name as your. I have provided the information here so when you forget you can look at a picture and connect it to a author. The credits are important: If you use these in a map you should make sure you credit the author for their work in your map description. Some server owners will not play your map if it is too large, what a waste, you made a great map and everyone says it is the best they have ever seen.then no one plays it on-line. If you go custom instead of standard models make sure you use it a few times within the map or it will be a waste of download time once on the game server.

If you add a a few vehicles like a custom truck, fence, signs, you can soon climb up to 20 MB just in models, bloating your map size from 15 MB to 35 MB. Now if you only use it just once in the map it is a bit of a waste, consider not doing things like this. Take a simple bunk bed model for dod:s made by waldo, the size is 1 MB.

The models are already installed on the users PC as standard files in the GCF file system. Map size to consider : Your map size will go up when you use these, wherever possible you should use the standard HL2 models and textures. These are custom models and textures from various authors. Here is a collection of Half Life 2 Map Models, Most are for Day of Defeat : Source. see my downloads section, much more there! WORK IN PROGRESS NOT FINISHED added SEPTEMBER 2009
